Below you will find standard World Series Racing rule of conduct for all members. It is expected that these have been read and understood when joining WSR, participating in our community and racing online.
Specific rules and regulations for championship series will be found on the relevant race series page and supplement the below.
- 1a. Members should be courteous and respectful to other fellow members at all times during league activities and its various discussion forums
- 1b. Racism, ageism or any other kind of “ism” or discrimination will not be tolerated. Members displaying these traits will not be welcome to continue in our community
- 1c. Sportsmanship – It is a simulation and a hobby that some take very seriously, but also some do for enjoyment and fun (ultimately the focus of our league). However real world livelihoods and reputations are not at stake here. Treat others sportingly and own up to mistakes and errors. Apologize for incidents you cause.
- 1d. Participation implies knowledge of the rules and consent to follow them. Dangerous driving, persistent unrealistic driving or flagrant abuse of the rules can result in time penalties, disqualification, race bans and exclusion from the competition. Generally we prefer to warn drivers before taking serious action, but we do intend to enforce them.
- Superlicence – Top level licence available and only awarded by WSR management as recognition for long term participation and fair / clean standards
- Tier 1 licence – Second highest licence. Allows BVTCC entry and is a secure license (cannot be revoked). Requires at least two full and clean BVTCC seasons to obtain.
- Tier 2 licence – Third highest grade of WSR licence. Allows entry to support series and BVTCC but can be revoked. Requires complete season of satisfactory support race running to achieve.
- Tier 3 Licence – WSR Entry level licence. Permits entry to support races only.
2a. In game driver name must must be your full real name, this is a proper community with real people, not alter ego’s, avatars or made up usernames.
2b. Teamspeak Voice chat is available and mandatory for server events on listen only mode as a minimum. Voice talk should be configured on push to talk settings.
2c. Rfactor chat box will be only be used to relay important event information.
2d. Voice and chat box talk must be kept to a minimum during qualifying and race sessions. Only important driver messages, quick chat messages or incident apologies should be made. Discussion is open and free (within guidelines) during pre/post race and practice/warm-up sessions.
2e. Foul language, abuse and aggressive behaviour in communication channels including Teamspeak,race chat, Forum and Facebook group will not be tolertaed. Members guilty of such behaviour will not be welcome to continue in this league.
2f. Drivers are encouraged to use the quick chat commands or voice alternatives to warn other drivers around them of their actions such as pitting in if being followed close, Pass left, pass right etc...
2g. Complaints, heated debate or arguments over on track incidents is forbidden during events in both Teamspeak and chat box. Log an Incident review request post race.
3a. Flag rule - We do not have a live marshal for our event and thus rely on Rfactor’s in built marshal system to oversee our online activity. All racing flag rules including yellow flag and blue flag rules must be observed and subsequent penalties served.
3b. Track boundary - Drivers cars must maintain two wheels inside the track boundary at all times. failure to do so will result in a 2 wheel rule infraction. Evidence of multiple 2 wheel rule infringements will result in penalties, point deductions or exclusion.
3c. Pit Speed Limits – Pit speed limits apply, all cars are equipped with pit lane limiters.
3d. Pit entry/exit - Most circuits at pit-exit have a light tree with green, red, and blue lights. The blue lights, when flashing, indicate that there is a car coming up the start/finish straight at full speed. This is your indication as a driver to take extra care when re-entering the racetrack. In an accident involving a car exiting the pits, the exiting car will be deemed at fault if it crosses the white line marking an extension of the pit lane onto the track proper. Any incident involving a car re-entering the race from the pits will be considered a violation of Rule 3e and will invite penalty.
3e. Drivers must make sure the track is completely clear before re-entering the track or the racing line after recovering from a spin or otherwise losing control of their car to such a degree as to significantly reduce their racing speed. This includes, but is not limited to: half-spins; running wide into the grass; or temporarily losing control of the car over kerbs. In any accident involving cars re-joining the race, the re-joining car will be deemed at fault
3f. Car lights – Car headlights must be left off unless required by night racing or as detailed in rule 4b. Lights can have negative effects on some users frame rate. It might be OK on your system but other members may be made to suffer if you use headlights for no reason.
3g. Blocked track or stopped in dangerous place - If a car is involved in an incident and cannot safely recover itself off the racing line or back to the track safely within 30 seconds then the driver is expected to quit to pits and DNF. Drivers in any dangerous situation are encouraged to warn others via teamspeak.
4a. Qualifying takes place as an open session with unlimited laps within the event defined qualifying length.
4b. Traffic - Drivers emerging from the pits on out laps must be mindful of other driver on hot laps and not impede their progress. Drivers on hot laps may use their headlights to warn slower cars in qualifying sessions. However unless the slow car is on an out or in lap, there is no obligation for that car to abort its own qualifying lap in order to allow the faster car past. It is the faster cars responsibility to pass safely.
5a. ”Redzone” lap one rule – Many leagues have a no passing rule or lap one rule for the first turn(s). We only have one rule on lap rule which is “don’t be a prick and ruin somebody’s race” That means passing is permitted but must be done with care and consideration. To help police this we specify a "redzone" are which is applicable on lap one of each race. Redzone will expand from start to a specified track point as defined in the event information. Contact causing a competitor a disadvantage within this zone will not be acceptable and attract automatic penalty with repeat offenders banned.
5b. Passing/Blocking – A single defensive blocking move is permitted. Once made a driver is committed to that line into the corner it must be held.
5c. Contact – Blatant contact/rubbing/bumping is not permitted. In touring cars we accept some contact can occur in close racing but deliberate contact to take a position is not acceptable and will be penalized under the Race stewards rules detailed in section 6. Drivers who punt an opponent stand a much better chance of avoiding penalty if they wait for the other car to retake its position. The salient point that will be judged upon is that no one should take some one's place illegally. If you are at fault for a punt or competitor spinning out, it is your responsibility to stop and wait for that driver to regain the track. Failure to do so will invite penalty by the stewards panel.
5d. Off track excursions – It’s a drivers responsibility to ensure safe re-join on track after going off as per rule 3f. Gained positions in a race as a result of off track moments or track cutting must be handed back.
5e. Safety cars can be deployed at any stage due to incidents providing risk to other drivers. As admins take part in the events not all incidents will be picked up. If a large incident requires a safety car, drivers can call for its deployment via chat or voice chat. Only incidents where more than one driver confirms its requirements, will it be deployed (at admins discretion).
5f. Blue flags - If you are shown the blue flag, move off the racing line as soon as reasonably possible and make no erratic moves. Pay attention to your mirrors to determine which side the pass will occur. Once the faster car has a clear lane to pass, and looks to be taking this route, decrease your speed to allow the pass to occur as quickly as possible. Do not lift until you have made certain the chasing car has moved into an adjacent lane. If you are overtaking a back marker, the safest method is to hold position behind and to one side of the slower car so that they can see you fully in one mirror. Do not commit to a pass until you have given them ample time to know where you are and which side you intend to pass. Remember that because they are much slower and may lift at any time, you slipstream them at your own risk
5g. It is each driver’s responsibility to drive cleanly whatever the situation. If you can't stay on the track (whether through car damage, computer, connection ,or controller problems) then you are a safety hazard and should park your car and press the ESC key to jump to the pits
5h. Post race slow down lap conduct must be respected as in race conditions. intentionally hitting another car who may wish to return to pits would be considered for penalty as in the race. Additionally it increases a drivers fault rating. Disputes should be sent to the stewards for review
6a. All results are provisional until the race replay has been scrutinized. Drivers can receive time penalties, points deductions or disqualification for dangerous or unsporting behaviour. It is the responsibility of the drivers in the race to log an incident review request (Tools menu section) with the race stewards panel if they view another competitor driving recklessly or repeatedly committing 2 wheel rule violations. The judging panel reserves the right to review any driver's race without an appeal having been lodged.
6b. Penalties for a given event will be advised in our forum section. Drivers are permitted 24 hours to dispute the ruling and provide supporting evidence (such as their own recorded replay) in their defence. The judges' ruling on their appeal will be final.
6c. In the absence of appropriate rules for a given situation, our default policy is to follow BTCC rules where practical. The decision of the stewards will be final. The stewards reserve the right to apply discretion when enforcing the rules.
6d. Race stewards panel is made up of a respected league members, anyone can apply to join. Race Stewards are not permitted to rule on or review incidents involving themselves. This league can only function if respect for its volunteer judges is upheld by members, and so for its own protection, any further discussion or venting by the driver after the publication of the results (especially publicly) may lead to future competition penalties and disciplinary action.
6e. A set of standard penalties is in use to cover most type of incidents, the list is not however exhaustive and can be amended at any time. Standard penalties are as follows
- Causing an accident within lap one Red zone – 10 place grid penalty per incident for next event unless more than one instance in one event in which case driver cannot partake in qualifying for next event and start from pit-lane.
- Cutting occasionally and gaining an advantage or not – event 5 second time penalty or enough to place back behind victim if positions changed.
- Cutting consistently and/or no intention of making a corner – Official warning,penalty ranging from drive though time equivalent up to exclusion from race result.
- Causing contact and gaining an advantage – Official warning and/or event 10 second penalty (if place not handed back)
- Un-Sporting conduct – points at stewards discretion depending on seriousness ranging from official warning to exclusion from results or league.
- Unnecessary contact through lack of racing room - Official warning or event 10 second penalty at stewards discretion.
- Blocking, moving more than once – Official warning, event 10 second penalty or time penalty to reverse position gain in results (at stewards discretion).
- Unsafe rejoin to track from pits or off circuit / obstructing the track – Ban from qualifying at the next event requiring a pit-lane start for race 1 as well as official warning and automatic race result exclusion
- Failure to follow or comply with league rules/ethics – Penalty at stewards discretion depending on seriousness up to and including exclusion from results or league.
- Bad language, disrespectful comments towards fellow members in any communication format – Kick from event or expulsion from league.
In all cases if driver receiving penalty scores DNF, penalty is applied to next race.
6f. Driver warnings system runs on a three strike rule. A strike counts as any official warning or penalty. On receipt of third strike, driver will drop ten places on grid for next event qualifying. Any driver reaching 6 strikes will automatic one event suspension and continue for the remainder of the season under final warning of exclusion.